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Launch planning

A launch-day checklist for your Roblox creator campaign

Coordinate creator publishing, verify game access and links, handle launch issues, and keep a clear record of what happened on campaign day.

Launch day connects several moving parts: a playable game, creators ready to publish, correct links, and someone available when something breaks. A good checklist keeps those parts coordinated without turning every last-minute question into a new negotiation. Use the plan below for a focused creator launch, whether you are releasing a new game or announcing an update.

1. Start with one shared launch record

Create a short document with the launch date, a named time zone, the public game link, the update being promoted, and the person responsible for decisions. Give each confirmed creator a row containing their agreed deliverable, publication window, current status, and contact route. Keep private payment details in a separate restricted record.

Distinguish an agreed publication window from an exact scheduled time. A creator who agreed to publish during the weekend has not agreed to upload at noon on Friday. Record the actual agreement and ask before changing it. Treat anyone still discussing terms as unconfirmed rather than counting their video in the launch schedule.

Assign one teammate to update this record. The point is to make it easy to answer “what is confirmed?” without searching through several chats or letting two people give conflicting instructions.

2. Check the destination as a normal player

Open the exact public link that creators will share and test access with an appropriate account that does not have development privileges. Confirm that the intended game opens and that its visible name, description, and artwork match the collaboration. An old private test link can work for your team while failing for everyone else.

Roblox distinguishes publishing a project from releasing it to an audience, and its current publishing documentation explains access and audience settings. Review those settings directly in Creator Hub rather than assuming a successful Studio publish means all intended players can join. Do not promise access beyond the audience your game is actually available to.

For an update, check the promoted feature in the version players receive. If it is not available yet, make the release timing explicit. If access is broken, hold your own launch announcement and contact confirmed collaborators promptly; do not ask them to keep directing viewers to a destination you know is unusable.

  • Test the exact destination link, not a similar bookmark.
  • Check access without editor privileges.
  • Confirm the promoted feature is available or accurately dated.
  • Check the first playable activity on the devices you expect viewers to use.

3. Give confirmed creators a short final reference

Send a concise reference through the agreed contact route: the final link, the confirmed publication window with time zone, the key factual detail that must be accurate, and where to report a technical issue. Link the existing brief instead of pasting a second, slightly different version of every instruction.

A hypothetical note might read: “The new co-op route is live. The public link is below, and our agreed window is Saturday afternoon, Pacific time. Please use the release version rather than the preview link. If joining fails, message this contact before recording. Everything else in our agreed brief is unchanged.” Adapt it to the actual agreement; do not use a final reminder to introduce extra deliverables.

Allow creators to use their own voice. A launch note should correct facts and remove friction, not require an identical reaction from every collaborator. If a feature changes materially, explain the change and discuss whether the concept still works.

4. Decide how the team will handle a launch issue

Name a technical contact and a creator-contact owner. Agree which problems require a hold: widespread join failures, a broken promoted feature, or a destination link pointing to the wrong game. Also decide what can be handled as an ordinary support issue. This keeps one report from causing a chaotic series of contradictory messages.

Keep a dated issue log with the affected link or feature, what you can reproduce, the person investigating, and the next update. A useful status message says what is known and when you will report back. Avoid announcing a fix before checking it from the player’s side.

If an already-published video contains a now-incorrect fact because your release changed, contact the creator about a practical correction. Do not silently change the brief and then treat the earlier agreed work as a failure. Record the resolution so billing and follow-up conversations use the same facts.

5. Verify each published post and its next step

When a creator sends their post, open the actual public URL. Record publication time, platform, and the concept delivered. Check that the game or item shown is the intended one and that any agreed link leads to the right destination. Ask the creator about link placement rather than assuming every social surface makes links clickable.

Record any material corrections still being discussed separately from whether the post is live. “Published,” “link correction requested,” and “payment review pending” are different states. Keeping them separate prevents the team from interpreting a missing payment note as a missing video.

Only save the evidence you need for the collaboration. A public post link and a short status note are often more useful than copying whole conversations into a document everyone can access.

6. End the day with a factual handoff

Summarize confirmed posts, missing deliverables, unresolved technical issues, and the person responsible for each next step. Note the launch and publication times alongside game changes so a later results review has a reliable timeline. Do not attribute every new player or purchase to a creator merely because it happened after an upload.

Use the reporting window and payment terms agreed with each creator. A view-based payment assessed after thirty days cannot be finalized from the first evening’s counter. Keep early observations distinct from the final payout calculation, and avoid changing the measurement date because an early result looks unusually strong or weak.

The next morning, review whether players could join, whether links worked, and whether the content accurately presented the game. Fix operational problems first. Then use your campaign measurement plan to assess results over the agreed period instead of declaring the whole launch a success or failure from a single spike.

  • Which posts are live, with verified URLs?
  • Which issues remain open, and who owns them?
  • Have any release changes affected creator claims?
  • When is each collaboration’s results review due?
  • What should the next shift know before contacting anyone?

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